About CosmicOS

01 Oct 2003

It's a familiar problem. You've finally managed to contact that alien civilization. Things are going great. You feel like your world will never be the same, that whole new realms of possibilities are opening up before your eyes. Then, inevitably, a hint of strain starts to creep into your relationship. You find that you don't really have all that much in common. Heck, sometimes it feels like you're not even in the same galaxy. It's as if there is this vast gulf between you, making communication almost impossible. You're not even sure you'd understand each other no matter how physically close you become. What do you do?

You design a language for cosmic intercourse. Hans Freudenthal made a start at one in his book, Lincos, published in 1960. I think it's time for version II, the all-new action-packed sequel guaranteed to have you on the edge of your seat, which is a specific structure with a flat surface perpendicular to the pull of gravity, which is a thing that, oh never mind.

<H2>Goals of CosmicOS</H2>

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